In the end, I decided to give him a super villain role. He's seen floating above a dark landscape, observing whatever is beneath him. It kind of gives off this menacing vibe, where we are left to wonder why he's watching it so intensely. He eventually flies off into the sky; probably towards his evil headquarters to plan an attack.
While adding the armature to the model, I realized that I had messed up the left forearm rotation, which caused it to look contorted and ruined the whole wrist movement. I also struggled with the animating because (I'm not sure how to solve this YET) The limbs weren't completely attached to the skeleton. Some parts wouldn't move or rotate. Making him simply float and slightly wiggle around the body helped mask the failures.. ALSO for some reason the body would crack? Sculpting is hard. Atleast those cracks sort of gave him some cool looking veins. If you notice this too, I didn't detail the feet as much as I did the rest of the body because nobody looks at feet anyway.