Possible projects: "Blender, animation & sculpting"
After thinking it through, I've decided to work on a sculpture in
Blender. I will create a human figure from head to toe, either using a
mix between realism and anime. If I am able to, I will then animate my
character in an environment I will also create in Blender.
Brainstorming: The character could be a man with muscular features
(this will help with musclar anatomy practice). He will be human and
will have armor on, maybe medieval type.
Project Building: Materials will be my computer, mouse, keyboard, etc.
I will be using Blender. If I deem it fit or struggle with using my
mouse, I will use my graphics tablet and pen to accentuate the
definition in muscle and possibly the armor. Since I am familiar with
basic anatomy from sketching and studying reference, I will use my
independent skill. If I have difficulty, I will use Pinterest as a
source.
Create Prototype: I created the torso of my figure and I am mostly confident in its first form. I might use this as my final creation. I still have to add definition to the arms, back, abdomen and also add legs, feet and hands. The face will be last to be edited.