Flying Villain
Blender
Project
This project showcases my ability to sculpt and animate in Blender. I modeled a 3D character with a defined anatomy, created a key frame animation of him flying, and designed an atmospheric mountain landscape as the background
Problem
- Difficulty with character rigging during keyframe animation
- Unnatural twisting caused by excessive anatomical detail
- Misalignment between muscle geometry and bone structure
Solution
- Simplified the character’s movements
- Avoided extreme poses and large deformations
- Focused on smaller, controlled animations
- Enhanced realism through lighting, shadows, and subtle breathing motions